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	<title>Projection Settings - Revision history</title>
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		<title>LumiBot: Перевод с русской вики (задача №976, LS Dev Hub)</title>
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		<updated>2026-09-02T19:17:45Z</updated>

		<summary type="html">&lt;p&gt;Перевод с русской вики (задача №976, LS Dev Hub)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[ru:Настройки проекции]] [[en:Projection Settings]]&lt;br /&gt;
A projection is a virtual projector in the 3D scene: it shines the image of its effects onto the fixtures that fall within its beam. How to create a projector and aim it is described in [[Создание проекции]]; how to put an effect into it — in [[Добавление эффектов на проекцию]]. This article covers the parameters of an already created projection: what each one sets, what the default values are, and how it shows up on the fixtures.&lt;br /&gt;
&lt;br /&gt;
== Where to Find the Parameters ==&lt;br /&gt;
&lt;br /&gt;
# Open the &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window (&amp;#039;&amp;#039;&amp;#039;Window&amp;#039;&amp;#039;&amp;#039; menu → &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
# Select the projection — by clicking its lines in the scene, or by its row in the &amp;#039;&amp;#039;&amp;#039;3D Objects&amp;#039;&amp;#039;&amp;#039; window. The second way is more reliable: the projector&amp;#039;s thin lines are hard to catch with the mouse, and with &amp;#039;&amp;#039;&amp;#039;Lock&amp;#039;&amp;#039;&amp;#039; turned on they can&amp;#039;t be selected at all.&lt;br /&gt;
# The &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039; window shows the parameters. They&amp;#039;re organized into three sections: &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Projection&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Texture Size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Some of the projector&amp;#039;s settings don&amp;#039;t live in &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;position, rotation and scale&amp;#039;&amp;#039;&amp;#039; — the &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039; fields on the toolbar of the &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window (see [[3D Toolbar]]);&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039; — the &amp;#039;&amp;#039;&amp;#039;3D Object&amp;#039;&amp;#039;&amp;#039; column in the &amp;#039;&amp;#039;&amp;#039;3D Objects&amp;#039;&amp;#039;&amp;#039; window;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;turning the whole projection on or off&amp;#039;&amp;#039;&amp;#039; — the checkbox on its row in the &amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039; window (see [[Создание проекции]]).&lt;br /&gt;
&lt;br /&gt;
== All Parameters at Once ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Section !! Parameter !! Default !! What It Sets&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; || 1000 || The width of the frame — the &amp;quot;spot&amp;quot; the projector casts onto the object&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; || 1000 || The height of the frame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Visibility&amp;#039;&amp;#039;&amp;#039; || on || Whether to draw this projection&amp;#039;s lines in the scene&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lock&amp;#039;&amp;#039;&amp;#039; || off || Prevents the projection from being selected with the mouse in the scene&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Projection&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; || 2000 || The far boundary of the beam&amp;#039;s active zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; || −1 || The near boundary of the beam&amp;#039;s active zone&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Texture Size&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; || 1024 || The width, in pixels, of the image in which this projection&amp;#039;s effects are rendered&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; || 1024 || The height of the same image, in pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The frame dimensions and zone boundaries are given in the same units as the scene objects&amp;#039; coordinates, and the texture size is given in pixels.&lt;br /&gt;
&lt;br /&gt;
== Width and Height: Frame Size ==&lt;br /&gt;
&lt;br /&gt;
The projection&amp;#039;s beam isn&amp;#039;t a diverging cone but a straight box: the lines running out from the frame are parallel. Hence the main rule: only &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; set the size of the image on the object. Moving the projector closer to a facade or farther from it won&amp;#039;t make the image smaller or larger — distance only matters within the &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039;–&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; range.&lt;br /&gt;
&lt;br /&gt;
How to set it up:&lt;br /&gt;
&lt;br /&gt;
# Select the projection — a semi-transparent image of what it&amp;#039;s currently projecting appears within its frame. It shows both the frame boundaries and the image itself.&lt;br /&gt;
# Adjust &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; until the frame fully covers the part of the object this projector is meant to light. Fixtures outside the frame get nothing from it.&lt;br /&gt;
# Watch the proportions: it&amp;#039;s best to keep the frame&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039;-to-&amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; ratio the same as the &amp;#039;&amp;#039;&amp;#039;Texture Size&amp;#039;&amp;#039;&amp;#039;. A square texture on an elongated frame will stretch the image — a circle turns into an oval.&lt;br /&gt;
&lt;br /&gt;
The frame also gets stretched by the &amp;#039;&amp;#039;&amp;#039;Scale&amp;#039;&amp;#039;&amp;#039; tool (&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;): the object&amp;#039;s scale multiplies the given numbers, and the scale along the beam also multiplies &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;. Because of this, identical &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; values on two projections can produce spots of different sizes. To avoid confusion, keep the projector&amp;#039;s scale at 100% and change the frame size using the numbers in &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039; instead.&lt;br /&gt;
&lt;br /&gt;
== From and To: Depth of the Active Zone ==&lt;br /&gt;
&lt;br /&gt;
Both values are measured from the frame&amp;#039;s plane along the direction of the beam: &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; is where the active zone begins, &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; is where it ends. A fixture that ends up closer than &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; or farther than &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t lit by this projection, even if it falls within the frame.&lt;br /&gt;
&lt;br /&gt;
The default value of &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; is negative (−1). This means the zone starts a bit behind the frame itself, so a fixture standing right up against the projector&amp;#039;s plane is lit too: while aiming the projector, you don&amp;#039;t need to make sure the object is placed strictly in front of it. The default value of &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; is 2000, meaning the zone covers almost the whole scene, so right after creation the projection lights up everything standing underneath it.&lt;br /&gt;
&lt;br /&gt;
When these parameters are actually needed:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;other fixtures stand behind the lit object&amp;#039;&amp;#039;&amp;#039; — reduce &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; so the beam doesn&amp;#039;t reach them;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;there are fixtures in front of the object that shouldn&amp;#039;t be included&amp;#039;&amp;#039;&amp;#039; — increase &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;you need only one layer of a volumetric structure&amp;#039;&amp;#039;&amp;#039; — for example, the front face of an arch or the nearest ring of columns: set &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; as a narrow &amp;quot;slice&amp;quot; around it.&lt;br /&gt;
&lt;br /&gt;
Both boundaries are visible right in the scene: &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; sets the length of the beam&amp;#039;s box, &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; sets the cross-section rectangle inside it. Set &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; smaller than &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;: with the reverse ratio, the active zone stops making sense, and there&amp;#039;s no way to predict what ends up lit.&lt;br /&gt;
&lt;br /&gt;
== Texture Size ==&lt;br /&gt;
&lt;br /&gt;
All the effects of one projection are drawn onto a shared image, and the &amp;#039;&amp;#039;&amp;#039;Texture Size&amp;#039;&amp;#039;&amp;#039; section sets its resolution in pixels — 1024 × 1024 by default. This image is stretched over the whole frame, no matter what size the frame is in the scene.&lt;br /&gt;
&lt;br /&gt;
Two practical consequences follow from this:&lt;br /&gt;
&lt;br /&gt;
; Detail&lt;br /&gt;
: The texture size determines how fine a detail the projector can reproduce. Thin stripes, text, or small graphics on a large facade need a bigger texture. But if the beam covers several dozen fixtures and the image is large-scale, there&amp;#039;s no point raising the resolution — each fixture still samples just one point from the image anyway.&lt;br /&gt;
&lt;br /&gt;
; Load&lt;br /&gt;
: Every effect in the projection is computed at this resolution. A 4096 × 4096 texture has sixteen times more pixels than 1024 × 1024, and takes proportionally longer to compute. If the preview starts lagging after you raise the texture size, set it back.&lt;br /&gt;
&lt;br /&gt;
The resolution can be changed at any time — the projection&amp;#039;s effects are recalculated for the new size right away. The values belong to the open composition — set them in the composition you&amp;#039;re currently working with.&lt;br /&gt;
&lt;br /&gt;
It makes sense to keep the texture&amp;#039;s proportions close to the frame&amp;#039;s proportions — see the &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; section above.&lt;br /&gt;
&lt;br /&gt;
== Visibility and Lock ==&lt;br /&gt;
&lt;br /&gt;
; Visibility&lt;br /&gt;
: Removes the lines and frame of one specific projection from the scene, without affecting the others. This doesn&amp;#039;t change how the projector works — it keeps lighting the fixtures. The &amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039; key does the same thing for all projections and cameras at once (&amp;#039;&amp;#039;&amp;#039;View&amp;#039;&amp;#039;&amp;#039; menu → &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Auxiliary 3D Objects&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
; Lock&lt;br /&gt;
: Prevents the projection from being selected by clicking in the scene. A configured projector with lock on won&amp;#039;t shift by accident while you&amp;#039;re placing fixtures or drawing splines nearby. It can still be selected via its row in the &amp;#039;&amp;#039;&amp;#039;3D Objects&amp;#039;&amp;#039;&amp;#039; window, where the lock can also be turned off in &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Position, Rotation and Scale ==&lt;br /&gt;
&lt;br /&gt;
These three values for a projection aren&amp;#039;t edited in &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039;, but in the &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039; fields on the toolbar of the &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window. What the fields actually show depends on the selected manipulator mode:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! Key !! What It Sets for the Projection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039; || Q || The projector&amp;#039;s position in the scene&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rotate&amp;#039;&amp;#039;&amp;#039; || E || Where it&amp;#039;s aimed: the rotation angles in degrees&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scale&amp;#039;&amp;#039;&amp;#039; || R || A multiplier for the frame size and for the &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; boundaries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A freshly created projection sits at the center of the scene as a horizontal frame, shining downward like a ceiling light. To aim it at a wall, rotate the projector; round angles — 90°, 45° — are easy to hit with &amp;#039;&amp;#039;&amp;#039;Rotation Snap&amp;#039;&amp;#039;&amp;#039; enabled on the same toolbar.&lt;br /&gt;
&lt;br /&gt;
The easiest way to check the aim is by the semi-transparent image in the selected projector&amp;#039;s frame: whatever the projector &amp;quot;sees&amp;quot; is exactly what lands on the fixtures.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
A projection&amp;#039;s name is edited in the &amp;#039;&amp;#039;&amp;#039;3D Object&amp;#039;&amp;#039;&amp;#039; column of the &amp;#039;&amp;#039;&amp;#039;3D Objects&amp;#039;&amp;#039;&amp;#039; window. By default, projections are numbered in order — &amp;#039;&amp;#039;&amp;#039;Projection001&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Projection002&amp;#039;&amp;#039;&amp;#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
Clear names like &amp;#039;&amp;#039;&amp;#039;Facade&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Columns&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Roof&amp;#039;&amp;#039;&amp;#039; pay off as soon as a project has more than one projection: the same label appears on the projection&amp;#039;s row in the &amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039; window, and it&amp;#039;s how you find the right row when adding an effect.&lt;br /&gt;
&lt;br /&gt;
== If the Result Isn&amp;#039;t What You Expected ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Only some of the fixtures light up.&amp;#039;&amp;#039;&amp;#039; The rest fell outside the frame or the active zone: increase &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039;, or loosen &amp;#039;&amp;#039;&amp;#039;From&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;. Select the projection — the frame and beam box immediately show who&amp;#039;s inside and who&amp;#039;s outside.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The image is stretched, circles have turned into ovals.&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;&amp;#039;Texture Size&amp;#039;&amp;#039;&amp;#039; proportions don&amp;#039;t match the frame&amp;#039;s proportions. Bring them to the same aspect ratio.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The image is too coarse, thin lines blur together.&amp;#039;&amp;#039;&amp;#039; Not enough resolution — raise the &amp;#039;&amp;#039;&amp;#039;Texture Size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Everything started lagging after you changed the texture size.&amp;#039;&amp;#039;&amp;#039; The resolution was set higher than needed — set it back; for most objects 1024 × 1024 is enough.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I moved the projector closer, but the image didn&amp;#039;t change.&amp;#039;&amp;#039;&amp;#039; That&amp;#039;s expected: the beam is parallel, and only the frame&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Height&amp;#039;&amp;#039;&amp;#039; set the size of the image.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extra fixtures behind the object are getting lit.&amp;#039;&amp;#039;&amp;#039; Reduce &amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039; — the far boundary will cut the beam off before it reaches them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The projection disappeared from the scene, but the fixtures are still lit.&amp;#039;&amp;#039;&amp;#039; This projection&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Visibility&amp;#039;&amp;#039;&amp;#039; is off, or the display of auxiliary objects is turned off via the &amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039; key.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The projection can&amp;#039;t be selected by clicking.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Lock&amp;#039;&amp;#039;&amp;#039; is on. Select it via its row in the &amp;#039;&amp;#039;&amp;#039;3D Objects&amp;#039;&amp;#039;&amp;#039; window and turn the lock off there.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The texture size values don&amp;#039;t match what you set.&amp;#039;&amp;#039;&amp;#039; They belong to the open composition — check that you&amp;#039;re looking at the same composition.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Создание проекции]]&lt;br /&gt;
* [[Добавление эффектов на проекцию]]&lt;br /&gt;
* [[3D Toolbar]]&lt;br /&gt;
* [[3D Objects]]&lt;br /&gt;
* [[3D Navigation]]&lt;br /&gt;
* [[Linking 2D and 3D]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Терминология]]&lt;/div&gt;</summary>
		<author><name>LumiBot</name></author>
	</entry>
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