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	<title>Light Stream - System requirements - Revision history</title>
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	<updated>2026-09-04T06:46:06Z</updated>
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		<title>LumiBot: Перевод с русской вики (задача №1102, LS Dev Hub)</title>
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		<updated>2026-09-03T16:03:44Z</updated>

		<summary type="html">&lt;p&gt;Перевод с русской вики (задача №1102, LS Dev Hub)&lt;/p&gt;
&lt;a href=&quot;http://en.lightstream.pro/index.php?title=Light_Stream_-_System_requirements&amp;amp;diff=379&amp;amp;oldid=308&quot;&gt;Show changes&lt;/a&gt;</summary>
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		<title>LumiBot: Перевод с русской вики (задача №946, LS Dev Hub)</title>
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		<updated>2026-09-02T18:15:28Z</updated>

		<summary type="html">&lt;p&gt;Перевод с русской вики (задача №946, LS Dev Hub)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[ru:Системные требования]] [[en:Light Stream - System requirements]]&lt;br /&gt;
Light Stream Software is a program for mapping and creating animations, where the entire picture (the &amp;#039;&amp;#039;&amp;#039;Mapping&amp;#039;&amp;#039;&amp;#039; window, &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039;, effect previews) is drawn by the graphics card. That&amp;#039;s why the main requirement for the computer isn&amp;#039;t the CPU or the amount of memory, but a graphics card that supports &amp;#039;&amp;#039;&amp;#039;OpenGL 4.6&amp;#039;&amp;#039;&amp;#039; with up-to-date drivers. Everything else depends on how heavy the projects you build are.&lt;br /&gt;
&lt;br /&gt;
== In short ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What&amp;#039;s needed !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Operating system&amp;#039;&amp;#039;&amp;#039; || 64-bit Windows. The program is released only in a 64-bit version, it won&amp;#039;t launch on a 32-bit system&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Runtime&amp;#039;&amp;#039;&amp;#039; || Microsoft .NET. The Light Stream installer itself offers to install the required version — at the end of installation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Graphics card&amp;#039;&amp;#039;&amp;#039; || Support for &amp;#039;&amp;#039;&amp;#039;OpenGL 4.6&amp;#039;&amp;#039;&amp;#039; and an up-to-date driver from the graphics card manufacturer. This is a mandatory requirement, the program checks it on launch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;CPU and RAM&amp;#039;&amp;#039;&amp;#039; || The more complex the project, the more is required. The program doesn&amp;#039;t check any specific minimum&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disk space&amp;#039;&amp;#039;&amp;#039; || For the program itself, projects, loaded video and sequences, as well as exported cue files&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Network&amp;#039;&amp;#039;&amp;#039; || A wired network adapter — for sending &amp;#039;&amp;#039;&amp;#039;Art-Net&amp;#039;&amp;#039;&amp;#039; and for communicating with &amp;#039;&amp;#039;&amp;#039;Converter&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Internet&amp;#039;&amp;#039;&amp;#039; || Needed when activating a license and when transferring it to another computer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphics card and OpenGL ==&lt;br /&gt;
&lt;br /&gt;
Light Stream requires a graphics card that supports &amp;#039;&amp;#039;&amp;#039;OpenGL version 4.6&amp;#039;&amp;#039;&amp;#039;. This isn&amp;#039;t a recommendation: on an older graphics card, some effects and the 3D scene may render incorrectly or not render at all.&lt;br /&gt;
&lt;br /&gt;
On every launch the program checks the graphics card itself. If it reports support for a version lower than 4.6, a red &amp;#039;&amp;#039;&amp;#039;Warning!&amp;#039;&amp;#039;&amp;#039; window appears on top of the program window with text like &amp;quot;Your card supports OpenGL version 4.3. Required OpenGL version is 4.6. There may be problems with the software!&amp;quot;. The program will keep running, but you shouldn&amp;#039;t count on stability.&lt;br /&gt;
&lt;br /&gt;
=== How to find out your OpenGL version ===&lt;br /&gt;
&lt;br /&gt;
# Launch Light Stream.&lt;br /&gt;
# Open the &amp;#039;&amp;#039;&amp;#039;Help&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Activation&amp;#039;&amp;#039;&amp;#039; menu.&lt;br /&gt;
# At the top of the window two lines are shown: &amp;#039;&amp;#039;&amp;#039;Version&amp;#039;&amp;#039;&amp;#039; — the version of the program itself, and &amp;#039;&amp;#039;&amp;#039;OpenGL Version&amp;#039;&amp;#039;&amp;#039; — the version reported by your graphics card.&lt;br /&gt;
&lt;br /&gt;
If the value shown there is lower than 4.6, first update your graphics card driver — it&amp;#039;s best to download it from the graphics card manufacturer&amp;#039;s website rather than rely on the driver installed by Windows itself. The OpenGL version often goes up specifically after a driver update: the standard Windows driver only supports older versions.&lt;br /&gt;
&lt;br /&gt;
=== Laptops with two graphics cards ===&lt;br /&gt;
&lt;br /&gt;
Laptops usually have an integrated graphics core and a separate (discrete) graphics card. Windows may launch Light Stream on the integrated graphics core — it&amp;#039;s weaker, and its OpenGL version is often lower. Make sure the program launches on the discrete graphics card and in maximum performance mode: how to set this up for NVIDIA graphics cards and how to set the Windows power plan is described in the article [[Light Stream - Quick start]], in the &amp;quot;PC Performance Setup&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
=== What loads the graphics card the most ===&lt;br /&gt;
&lt;br /&gt;
* A large number of fixtures and universes in the project.&lt;br /&gt;
* Effects playing simultaneously across several layouts.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window: imported models, fixture glow, &amp;#039;&amp;#039;&amp;#039;spotlight&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;wallwasher&amp;#039;&amp;#039;&amp;#039; beams, the pixel glow effect (&amp;#039;&amp;#039;bloom&amp;#039;&amp;#039;).&lt;br /&gt;
* Effects with video, image sequences and high-resolution textures.&lt;br /&gt;
&lt;br /&gt;
If the program noticeably lags, it usually helps to close or minimize the &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window while working on mapping and to reduce the number of heavy effects playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Windows and runtime ==&lt;br /&gt;
&lt;br /&gt;
Light Stream is a 64-bit program for Windows. In addition to it, the &amp;#039;&amp;#039;&amp;#039;Microsoft .NET&amp;#039;&amp;#039;&amp;#039; runtime must be installed on the computer: without it the program won&amp;#039;t start.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no need to install .NET in advance. At the end of the Light Stream installation, the installer itself will offer to install the required version — if you&amp;#039;re not sure whether it&amp;#039;s already installed, agree: installing it again won&amp;#039;t break anything, the .NET installer will simply report that the library is already present and offer to close the window. The step-by-step installation process is covered in the article [[Light Stream - Quick start]].&lt;br /&gt;
&lt;br /&gt;
To install into the &amp;#039;&amp;#039;Program Files&amp;#039;&amp;#039; folder, Windows will request administrator rights. For day-to-day work the program doesn&amp;#039;t need administrator rights.&lt;br /&gt;
&lt;br /&gt;
The program&amp;#039;s interface supports Windows scaling, including different scaling on different monitors: if one screen is set to 100% and another to 150%, when you drag the window the program will rebuild the interface for the new scale.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no hard requirement for screen resolution, but the interface consists of several panels (&amp;#039;&amp;#039;&amp;#039;Mapping&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Compositions&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039; and others), so the bigger the screen, the more comfortable it is to work. On small screens, rearranging windows and switching workspaces helps — see [[Workspace]].&lt;br /&gt;
&lt;br /&gt;
== CPU, memory and disk ==&lt;br /&gt;
&lt;br /&gt;
The program doesn&amp;#039;t check any specific minimum values and doesn&amp;#039;t display warnings if they&amp;#039;re insufficient — it simply starts working more slowly. Base your expectations on the composition of the project:&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039; is loaded by effect calculation, video playback and composition export. Export is the longest operation: the more compositions there are, the longer they are, and the higher their FPS, the longer it takes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039; is used by loaded video, image sequences, 3D models and textures. The program keeps video sequence frames in memory: this speeds up working with them but requires a reserve of RAM. The cache is controlled by the &amp;#039;&amp;#039;&amp;#039;Enable video sequence caching&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Number of cached frames&amp;#039;&amp;#039;&amp;#039; settings — see [[Properties]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Disk&amp;#039;&amp;#039;&amp;#039; space is needed for the project itself and everything loaded into it, for the project&amp;#039;s backup copy (it&amp;#039;s saved next to the project file), and for exported cue files. The size of a cue file depends on the number of universes, the duration and FPS of the composition, and the embedded GIF preview — the program shows the expected size in the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; window even before calculation begins.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s convenient to keep projects and their related files on a fast disk: with sequences of thousands of images, disk speed is immediately noticeable.&lt;br /&gt;
&lt;br /&gt;
== Network ==&lt;br /&gt;
&lt;br /&gt;
The network isn&amp;#039;t needed to launch the program, but for working with lighting equipment.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wired connection.&amp;#039;&amp;#039;&amp;#039; Art-Net is a real-time data stream, so connect converters and &amp;#039;&amp;#039;&amp;#039;Light Stream Player&amp;#039;&amp;#039;&amp;#039; with a cable. Wi-Fi introduces delays and packet loss, which makes the animation run jerkily.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;One network segment.&amp;#039;&amp;#039;&amp;#039; The computer&amp;#039;s IP address must be in the same subnet as the addresses of the converters and players. Which network adapter to use is set in the program&amp;#039;s settings — the &amp;#039;&amp;#039;&amp;#039;Network adapter&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Default network device&amp;#039;&amp;#039;&amp;#039; parameters, see [[Settings]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Firewall.&amp;#039;&amp;#039;&amp;#039; Art-Net is transmitted over UDP on port &amp;#039;&amp;#039;&amp;#039;6454&amp;#039;&amp;#039;&amp;#039;. If the Windows firewall or antivirus blocks Light Stream, devices aren&amp;#039;t found during search and the signal doesn&amp;#039;t reach them — on first launch, allow the program network access.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multiple network adapters.&amp;#039;&amp;#039;&amp;#039; If the computer has several (for example, Wi-Fi and Ethernet), specify the one you need explicitly, otherwise Art-Net may go out on the wrong network.&lt;br /&gt;
&lt;br /&gt;
== Internet and license ==&lt;br /&gt;
&lt;br /&gt;
Internet is needed for license operations: activating a key and deactivating it when transferring it to another computer. If there&amp;#039;s no connection, the program will report an error and suggest checking the internet connection.&lt;br /&gt;
&lt;br /&gt;
For day-to-day work — creating projects, arranging fixtures, building compositions, exporting — a permanent internet connection isn&amp;#039;t required.&lt;br /&gt;
&lt;br /&gt;
The program also launches without an activated license, and you can work in it, but with limitations: Art-Net isn&amp;#039;t sent directly from the program, exported animations come out empty, and the work area goes dark every few seconds. More details — in the article [[Light Stream - Quick start]].&lt;br /&gt;
&lt;br /&gt;
== Additional equipment ==&lt;br /&gt;
&lt;br /&gt;
Everything listed below is only needed for the corresponding features, it&amp;#039;s not required for regular work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment !! What it&amp;#039;s for&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;A second screen or projector&amp;#039;&amp;#039;&amp;#039; || Outputting the projection in fullscreen mode to the selected screen — see [[Создание проекции]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Audio device&amp;#039;&amp;#039;&amp;#039; || Audio track on the timeline and effects that react to sound. The sound source is selected with the &amp;#039;&amp;#039;&amp;#039;Input device&amp;#039;&amp;#039;&amp;#039; parameter in the program&amp;#039;s settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Light Stream Converter&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Light Stream Player&amp;#039;&amp;#039;&amp;#039; || Controlling real fixtures and standalone animation playback&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Spout&amp;#039;&amp;#039;&amp;#039; effect takes the picture from another program (&amp;#039;&amp;#039;After Effects&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Touch Designer&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Resolume&amp;#039;&amp;#039; and others) running on the same computer — it makes sense to use it when the computer can handle both programs at the same time.&lt;br /&gt;
&lt;br /&gt;
If effects don&amp;#039;t react to sound, check not only the selected &amp;#039;&amp;#039;&amp;#039;Input device&amp;#039;&amp;#039;&amp;#039; but also the microphone access permission in Windows privacy settings: without it the program won&amp;#039;t receive sound from the input.&lt;br /&gt;
&lt;br /&gt;
== What to check if the program behaves strangely ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A red Warning window about OpenGL appears on launch&amp;#039;&amp;#039;&amp;#039; — your graphics card&amp;#039;s OpenGL version is lower than 4.6. Update the graphics card driver, and on a laptop also check that the program launches on the discrete graphics card.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The program doesn&amp;#039;t launch at all&amp;#039;&amp;#039;&amp;#039; — most likely the Microsoft .NET runtime isn&amp;#039;t installed. Run the Light Stream installer again and agree to install it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Everything runs jerkily, 3D lags&amp;#039;&amp;#039;&amp;#039; — check that maximum performance mode is selected for the graphics card and that the Windows power plan is set to &amp;quot;High performance&amp;quot; ([[Light Stream - Quick start]]), and close other programs that load the graphics card.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Devices aren&amp;#039;t found, Art-Net doesn&amp;#039;t arrive&amp;#039;&amp;#039;&amp;#039; — check that the correct network adapter is selected, that the addresses are in the same subnet, and that the firewall isn&amp;#039;t blocking the program.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A heavy project won&amp;#039;t open, or errors appear when saving&amp;#039;&amp;#039;&amp;#039; — not enough RAM. Close other programs, reduce the &amp;#039;&amp;#039;&amp;#039;Number of cached frames&amp;#039;&amp;#039;&amp;#039;, and unload the project from unused video and sequences.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Light Stream - Quick start]]&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Properties]]&lt;br /&gt;
* [[Workspace]]&lt;br /&gt;
* [[Экспорт композиций]]&lt;br /&gt;
* [[Терминология]]&lt;/div&gt;</summary>
		<author><name>LumiBot</name></author>
	</entry>
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