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	<title>GIF Preview Settings - Revision history</title>
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	<updated>2026-09-04T06:55:07Z</updated>
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		<id>http://en.lightstream.pro/index.php?title=GIF_Preview_Settings&amp;diff=340&amp;oldid=prev</id>
		<title>LumiBot: Перевод с русской вики (задача №978, LS Dev Hub)</title>
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		<updated>2026-09-02T19:19:20Z</updated>

		<summary type="html">&lt;p&gt;Перевод с русской вики (задача №978, LS Dev Hub)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[ru:Настройки GIF превью]] [[en:GIF Preview Settings]]&lt;br /&gt;
Every exported cue file, along with the fixture data, includes a short GIF animation — a preview of the composition. This is exactly what &amp;#039;&amp;#039;&amp;#039;Light Stream Player&amp;#039;&amp;#039;&amp;#039; displays in the animation list, so the operator can find the composition they need by its preview without running it. There&amp;#039;s no need to prepare or upload images separately: the preview is captured automatically during export.&lt;br /&gt;
&lt;br /&gt;
Three things can be configured for the preview: the viewpoint it&amp;#039;s captured from, how long it lasts, and how detailed it looks.&lt;br /&gt;
&lt;br /&gt;
== Where the Settings Are Located ==&lt;br /&gt;
&lt;br /&gt;
GIF preview parameters are shared across the program, not per project: they are stored on the computer and apply to all projects and all compositions at once.&lt;br /&gt;
&lt;br /&gt;
They can be opened in two ways:&lt;br /&gt;
&lt;br /&gt;
* the &amp;#039;&amp;#039;&amp;#039;Settings&amp;#039;&amp;#039;&amp;#039; menu → &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Ctrl+P&amp;#039;&amp;#039;), the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; tab, the &amp;#039;&amp;#039;&amp;#039;GIF Settings&amp;#039;&amp;#039;&amp;#039; group;&lt;br /&gt;
* in the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; window — via the gear button to the right of the &amp;#039;&amp;#039;&amp;#039;Export Mode&amp;#039;&amp;#039;&amp;#039; list: it opens the required tab directly.&lt;br /&gt;
&lt;br /&gt;
Changes take effect immediately and apply to the next export. Cue files that have already been exported are not changed: to update the preview in them, the compositions need to be exported again.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! What It Sets !! Values&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Colors&amp;#039;&amp;#039;&amp;#039; || The palette size of the resulting animation. The more colors, the cleaner smooth transitions and gradients look, but the heavier the file || 32, 64, 128, 256. Default is 128&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039; || The smoothness of the animation — how often frames are captured (see the table below) || From &amp;#039;&amp;#039;&amp;#039;Maximum&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Minimum&amp;#039;&amp;#039;&amp;#039;. Default is &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Duration, sec&amp;#039;&amp;#039;&amp;#039; || How many seconds of the composition go into the preview || From 1 to 100. Default is 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quality is the interval between animation frames:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quality !! Interval Between Frames !! Frames per Second&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Maximum&amp;#039;&amp;#039;&amp;#039; || 0.03 s || about 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Very High&amp;#039;&amp;#039;&amp;#039; || 0.06 s || about 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;High&amp;#039;&amp;#039;&amp;#039; || 0.09 s || about 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039; || 0.12 s || about 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039; || 0.15 s || about 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Very Low&amp;#039;&amp;#039;&amp;#039; || 0.20 s || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minimum&amp;#039;&amp;#039;&amp;#039; || 0.30 s || about 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The speed of the animation itself does not depend on quality: the preview always plays in real time, just like the composition, and is looped — in &amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039; it plays on a loop. Quality only affects smoothness and the number of frames, and therefore the file size.&lt;br /&gt;
&lt;br /&gt;
== What Goes Into the Preview ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;capture viewpoint&amp;#039;&amp;#039;&amp;#039; is not chosen in the settings, but directly in the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; window, in the &amp;#039;&amp;#039;&amp;#039;Select View&amp;#039;&amp;#039;&amp;#039; list:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mapping Preview&amp;#039;&amp;#039;&amp;#039; — captures a flat image of the &amp;#039;&amp;#039;&amp;#039;Mapping&amp;#039;&amp;#039;&amp;#039; field: the effects as they look on the mapping, without the 3D scene. A universal option: it also works in projects where no 3D scene has been built.&lt;br /&gt;
* Any other item in the list — the view from a camera in the &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window, including cameras added to the project. This way the preview shows the object the way the viewer sees it.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;frame is always square&amp;#039;&amp;#039;&amp;#039;, 256×256 pixels in size. The &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window is usually wider, so not everything visible on screen goes into the preview — only the central square. To see its boundaries in advance, enable &amp;#039;&amp;#039;&amp;#039;View&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Show 3D GIF Bounds&amp;#039;&amp;#039;&amp;#039; (the &amp;#039;&amp;#039;F5&amp;#039;&amp;#039; key): the edges of the window will darken, and the undarkened square in the center is the future preview frame. It&amp;#039;s convenient to fit the object into this square by moving the camera or changing its field of view.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fragment is taken from the middle of the composition.&amp;#039;&amp;#039;&amp;#039; For example, with a duration of 15 s, a two-minute composition will contribute 15 seconds around its middle to the preview: seven and a half seconds before and after. If the composition is shorter than the specified duration, the entire composition goes into the preview.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Auxiliary 3D objects do not appear in the preview&amp;#039;&amp;#039;&amp;#039; — camera icons, projection icons and other service markers are hidden during rendering, even if they are enabled in the &amp;#039;&amp;#039;&amp;#039;3D View&amp;#039;&amp;#039;&amp;#039; window. Everything else, however, is captured as is: the model, the scene background, the glow of the fixtures.&lt;br /&gt;
&lt;br /&gt;
== How to Choose the Settings ==&lt;br /&gt;
&lt;br /&gt;
The default values (128 colors, &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;, 15 seconds) suit most projects — you can leave them as is. There are two cases where it&amp;#039;s worth changing them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The files turn out too heavy, and uploading to Player takes a long time.&amp;#039;&amp;#039;&amp;#039; The preview is stored inside the cue file, so it always adds to its size. Reduce values in this order: first &amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; (5–10 seconds is usually enough to recognize the animation), then &amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;Colors&amp;#039;&amp;#039;&amp;#039;. This is especially noticeable when a project has several dozen compositions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The preview looks worse than the animation itself.&amp;#039;&amp;#039;&amp;#039; If the composition has smooth color shifts and gradients, raise &amp;#039;&amp;#039;&amp;#039;Colors&amp;#039;&amp;#039;&amp;#039; to 256 — banding and blotches in the transitions will disappear. If the animation is fast and looks &amp;quot;jerky&amp;quot; in the preview, raise &amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;High&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Very High&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The usual workflow is as follows:&lt;br /&gt;
&lt;br /&gt;
# In the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; window, choose the view from which the object is recognizable at a glance.&lt;br /&gt;
# If capturing from a 3D camera, enable &amp;#039;&amp;#039;F5&amp;#039;&amp;#039; and check that the object fits inside the square.&lt;br /&gt;
# Set the parameters on the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; tab in the program settings.&lt;br /&gt;
# Export one composition and check the result — during export it plays in the image on the left in the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; window.&lt;br /&gt;
# If everything looks good, export the remaining compositions.&lt;br /&gt;
&lt;br /&gt;
== If the Preview Didn&amp;#039;t Turn Out Right ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Black square instead of the animation&amp;#039;&amp;#039;&amp;#039; — the preview was captured from a 3D camera pointing away from the object, or there&amp;#039;s nothing to show in the scene. Choose a different camera or &amp;#039;&amp;#039;&amp;#039;Mapping Preview&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Object is small or cropped&amp;#039;&amp;#039;&amp;#039; — enable &amp;#039;&amp;#039;&amp;#039;Show 3D GIF Bounds&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;F5&amp;#039;&amp;#039;) and adjust the camera so the object fills the central square.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Camera icons and other markers are visible in the preview&amp;#039;&amp;#039;&amp;#039; — this shouldn&amp;#039;t happen: service objects don&amp;#039;t appear in the frame. If something else is getting in the way, check whether an extra object or background image is enabled in the scene.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The animation in the preview is choppy&amp;#039;&amp;#039;&amp;#039; — raise &amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Banding and blotches on gradients&amp;#039;&amp;#039;&amp;#039; — increase &amp;#039;&amp;#039;&amp;#039;Colors&amp;#039;&amp;#039;&amp;#039; to 256.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player shows the old preview&amp;#039;&amp;#039;&amp;#039; — the file wasn&amp;#039;t overwritten: export the composition again and upload the cue file to the player once more.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Экспорт композиций]]&lt;br /&gt;
* [[Импорт cue в Player]]&lt;br /&gt;
* [[Switching Views and Cameras]]&lt;br /&gt;
* [[Composition Settings]]&lt;br /&gt;
* [[Терминология]]&lt;/div&gt;</summary>
		<author><name>LumiBot</name></author>
	</entry>
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